Archive for Apps

Code Journal 1.4.0 Update

Code Journal LogoI am Happy to announce that Code Journal 1.4 has just been released on the Mac App Store. We took special care to respond to your feedback both in terms of performance and of course new features.

I am particulary fond of the new less wordy way we are naming and dealing with repositires in the title bar and also we’ve added the match requested manual refresh button. For a more complete list of changes, please see the release notes on the App Store.

Going Mobile: Byword

This is the first entry into Going Mobile my series of reviews on mobile productivity software – I am defining productivity software as any software I use to get work done. For this first entry we have Byword for iPad, a great markdown editor for iPad (and actually iPhone too). It’s fitting that the first pick be a markdown editor, since the majority of this website has been written in markdown for some time; in fact, this post post has been drafted in the app on my iPad Mini.

Byword doesn’t strain itself to be the best looking iOS app on the market; in fact, it focuses more on function than form, however, it is still a pretty good looking app and leans very heavily toward the iOS 7 design paradigm.

What puts Byword ahead of the pack of mobile markdown editors is its integrated posting to Word Press and a number of other blogging platforms. This might seems like an unnecessary convenience but the fact is that effective blogging from a mobile device requires that the process be as frictionless as possible. A close second for my favorite feature in the app, is dark mode. Given iOS 7’s relative hostility toward nighttime use around a sleeping partner or spouse, it is refreshing to see third party developers taking the time to add dark modes and other quality of life features.

The app costs $4.99 currently and to unlock some of the advanced publishing capabilities, you have to purchase a $4.99 “premium” in app purchase. This is my only issue with the app – the app feels pretty incomplete without the in app purchase. That’s not to suggest that the app isn’t well worth it’s true cost of $10, but rather that this pricing scheme feels a little deceptive and in my mind brings down the (for lack of a better term) “class” of what is otherwise a very high-end experience. I’d gladly pay $10 for the app outright but understand that I’m in a fast shrinking minority; the reality is that thine pricing scheme probably was decided upon due to the unfortunate economics of the app economy.

If you’re in the market for a mobile markdown editor and are an iOS user, then I strongly recommend that you check Byword out. If you have any comments or app suggestions, please share them with me on Twitter.

Time to Go Mobile

If you read my 2014 Predictions, then you know that I don’t believe that we are going to see a lot of huge leaps in mobile hardware or OS technology in the next year. Software from third party developers however will be a different story. Indeed, it is my belief that 2014 is the year that large numbers of normal users are going to begin using their mobile devices as the power personal computers they really are – in many ways, a mobile device is a far more personal computer than an actual PC at this point.

I’m going to be one of these brave few and will therefore start featuring and reviewing applications that I use on a variety of devices. However, I am not going to artificially promise to review an app per week. Nor am I going to worry about making sure all platforms get the same amount of coverage. My goal is to honestly review and recommend apps that I use regularly on whatever platform.

Since these are apps that I actually use, there will be no negative reviews – in fact, there’ll be no scoring at all, as I find the star or X out ten scoring systems to be arbitrary at best. Think of these apps as my picks and treat them that way. If you like what I like and you find something that you start to use often from these posts, then please let me know on Twitter or Google+.

Good Night CJ for iOS

Everything has its time and then it moves on. That's the story with Code Journal for iOS. It was a fun project but never really hit its stride when compared to the Mac version.

To be fair, I had fun developing the app and, since it shared a lot of code from the Mac app, didn't have to invest a whole lot of additional time in its development; still, one could easily argue that the lack of a specific investment is one of the reasons that the app failed to gain a large user base.

Was Code Journal for iOS a failure? Well, that depends on how you think about it: yes, I didn't make a significant profit on it but I did get some use out of it personally.

Some of you have written me asking why I am pulling the app now. In truth, it is two-fold. First, the update to iOS 7 would require working with a designer and paying that designer for assets etc. Second, I stopped using the app, especially compared to the Mac app which I use everyday.

Bundle Up!

developer-bundle-largeI am excited to announce that Code Journal has joined the awesome Paddle Developer Bundle! For those of you who have never bought a Paddle bundle, they are pay what you want software bundles in the spirit of the Humble Bundle.

Even if you already have Code Journal, pick up the bundle anyway to get other great applications such as Marked and VirtualHostX.

As always, Code Journal is a Apple developer signed app and customers of who opt to purchase via the Paddle bundle will receive updates via email.

Happy Shopping!

Code Journal 1.3.5 Update

050413_1245_CodeJournal1.pngCode Journal 1.3.5 is now available on the Mac App Store. This update fixes some issues with pull requests being reported incorrectly and adds some OS X Mavericks power sipping goodness.

We have plenty more coming in the way of Code Journal updates, so please do keep checking in!

 

Fingertip Tech, INC Goes Linux with Spindl

spindl_256x256x32Yesterday my company, Fingertip Tech, INC, acquired Zane Swafford’s Linux application Spindle. Spindl is a great tool for managing and tracking your time. I couldn’t be happier with the application and look forward to an awesome 2.0.

I hope that this acquisition communicates my and my companies commitment to Linux as a platform for desktop software development. I’ll be making more announcements before the end of this year and do follow Fingertip Tech, INC on Twitter to stay in the loop.

Stepping Off the Edge

imagesUbuntu is my preferred flavor of desktop Linux by far. In fact, I consistently used it as my daily driver for over two years and only left because I was having trouble with Pulse Audio (who wasn’t back then) and I started to doing Apple development which required a Mac. Despite moving to OS X, I’ve kept a close eye on the development of Ubuntu and have run it on several machines and plenty of desktop VMs. Recently, however, it has been taken in a somewhat perplexing direction culminating in the absurd $32,000,000 Indie GoGo campaign for the Ubuntu Edge.

Before you get your knickers in a knot, no, I don’t have an issue with Unity or Mir; in fact, I think Canonical is doing the right thing by moving away from the aging and bloated X and it is haar to deny that the recent releases of the Ubuntu desktop have been the best looking ones they’ve had.

Usually, I’d be happy about a Linux-based operating system taking user experience seriously; after all, that’s pretty much the basis for Apple’s rise. Canonical, however, doesn’t seem to be acting in the interest of desktop Ubuntu and the gains in user experience feel like little more than side effects of the change in focus to mobile.

Not that I am against making a great mobile operating system! I’d love to see someone branch off the code and create Ubuntu Phone or something like that. My feelings regarding iOS conventions bleeding over into OS X apply here as well — basically, I believe that a desktop OS and a mobile OS should be two totally different products and, given the failure of the Surface, it seems the market agrees with me.

There may be an opportunity for Canonical in the mobile space and I could of course be wrong. In fact, given Canonical’s willingness to get in bed with the mobile operators and willingness to allow them to pervert and mar the system’s user experience, the carriers are somewhat likely to embrace Ubuntu on mobile.

Users, however, are likely to disagree. Sure a lot of people who don’t want to pay for a smartphone will take the carrier’s freebie and that’s great for Canonical if that freebie runs Ubuntu, assuming Canonical is getting some sort of financial remuneration per handset, but this group of people is pretty much worthless to developers, since, as the statistics on the low end Android phones show, these users are unlikely to even download many apps let alone pay for apps. These low value users are unlikely to warrant even passing attention from quality developers. If Canonical wants Ubuntu to be an app platform powerhouse, it ought to focus on the platform where it already has high value users — the desktop. The current state of the Software Center on Ubuntu is a disgrace and should never have been released to the public. Beyond being buggy, it is an insult to any developer that would publish any app on it.

 

Code Journal 1.3.4 Update

050413_1245_CodeJournal1.pngCode Journal 1.3.4 is now available on the Mac App Store for free. This update includes a number of small bug fixes. There are a lot of big changes coming to Code Journal over the next few months and I think it is really going to take the app in a great direction.

I’ve taken your feedback on the app and in particular feature requests and, though no new features are included in this update, new features and the restoration of the Gist functionality is on its way.

Stay tuned for more updates!

 

Play Means War

google-play-logo11Google IO fever is in full swing and, though there are a lot of interesting things coming out of this year’s IO, but there is only one real threat to Apple’s leading position in mobile Monetization. This is Play Games. Play Games functions a lot like Game Center with a bit more and (naturally) a focus on Google+. Play Games allows many of the features that Game Center does but has one killer feature: it is cross platform, supporting Android and iOS. You might wonder why this matters, but the truth is (according to the Apple App Store top grossing and top paid charts) the developers that are making the most money are the game developers. It has been argued that one of the big advantages that iOS has is that it is the prefered platform for mobile game developers — meaning that they release on iOS only or iOS first.

Play Games looks really impressive, but the most attractive aspect of it is that it is a backed Game Center like service that is not run by Apple. Let’s be honest, Apple makes great devices and some pretty good client-side software, but their backend services leave a lot to be desired. Game Center in particular was crippled when Letterpress — one of the first games to actually take advantage some of Game Center’s more advanced functionality — was released and became an overnight success. The reality is that Apple left this door open by not focussing on backend-technologies and now Google is going to be able walk through it.

If Android is able to generate roughly the same revenue as iOS for developers, Apple will have to act quickly to preempt an exodus of developers. This might sound a little overboard, but there is a frustration in the iOS community in all but the most hardcore Apple fans that Apple’s policies are increasingly hostile toward independant developers, but as long as the business case is strongly in Apple’s favor, Apple can do whatever it wants. If Google was able to change the business story, they’d be changing the entire landscape.